![]() So, the basic map look okay, but it could do with some optimization of the map tiles. There's now a better defined coast and a deeper ocean. Then I created a new region in SC4 Mapper using this new grayscale image and loaded it up in the game. Following this, I changed its opacity to 64% and exported a new grayscale image combining the original image with the layer of transparent blackness plus hole. I then applied a Gaussian blur to this layer. Then I filled in the rest of the ocean with black, to give me a layer filled with black, except for a hole where the island is, plus a few squares around it. Then I drew an outline in black around the island on a new transparent layer. I then reduced its opacity so I could see the both the edges of the island and the grayscale image beneath. Then I precisely cropped the region view from SC4 Mapper, resized it to the exact size of the grayscale image, created a new layer in GIMP, and pasted the SC4 Mapper region view on it. So I opened up the original grayscale image in GIMP and also took a screenshot of the region from the SC4 Mapper. It needs a continental margin of continental shelf/slope/rise leading to deeper ocean. Loading it on the game, it looks good, but the littoral zone is not ideal - it's too shallow for ports etc, and the ocean itself is also really shallow. I saw an island that looked like it would be interesting to create a region out of, and used SC4 Mapper to extract the selection as a new region. I created a large random map of 50x50 km, applied Gaussian blur using GIMP and then opened the grayscale image in SC4 Mapper. I've been working on creating a new region from the random map generator. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |